Build Games With Us
We are looking for people who want to work on AI-generative worlds from Hyderabad. Three roles open now.
Three roles, one generative engine
We hire small and stay hands-on. Each person owns a large slice of something real.
Generative Systems Engineer
Build and extend the terrain synthesis and character assembly pipelines that form the core of Lumenfall's AI engine. You will work directly on the systems players experience each run.
Apply at [email protected]Game Designer
Design the rules and grammar that govern what the generative content system produces. You think in systems, understand emergent behavior, and can author constraints that produce interesting outcomes at runtime.
Apply at [email protected]Technical Artist
Make procedurally generated worlds look intentional. Bridge the gap between the algorithm and the player experience: shaders, lighting passes, biome dressing rules, and visual polish for terrain that builds itself.
Apply at [email protected]What it is like here
We are small on purpose. Each person owns a large surface and builds close to the problem.
Build in public
We document decisions, missteps, and milestones in the Dev Blog. You will write publicly about what you are building. This attracts players, partners, and better hires than silence would.
Deep ownership
At three people, each hire takes on a real domain: not a ticket queue but a problem space. You set direction, make calls, and own outcomes. This is not for everyone, but it is for some people exactly.
Hyderabad based, remote flexible
Our studio is in HITEC City, Hyderabad. We work together in person most of the time and adapt remote arrangements when the work and the person call for it.